![]() Its the thing that Novaquark is spending the most time developing, making combat a secondary thing (not less important, just secondary). An so far, the Voxel building is the most in depth and notable feature of the entire game. PVP is only one of many game mechanics in DU.Īlso, I think many people are looking past the fact that this game has an extremely Advanced Voxel building system. So the impression is that Dual Universe is not a PVP combat driven game, like other status quo space games, it is a player driven civilization building game. And remember that when writing something like this without mentioning that its your opinion you WILL be taken for trying to state facts. Because i most definitely think your statement is false. We can tag this "SIMULATION""ĭoesn't warrant my responses. We can tag this "SANDBOX"ĭual Universe is secondarily an interaction game due to freedom of player interactions possible: Trade, Combat, Politics. Then please explain how your statement ofĭual Universe is primarily a building game due to voxel space. Will say your contribution has been effective in creating a busy forum post thread with multiples of replies, which is fun too, I enjoy the passion and respect everyones' views - I just believe there's more reward in successful communication happening! Eg Secondary does not refer to some sort of priority, it's merely the case of:. This rhetorical misconstruction of my post which merely attempted to set some productive technical terms for language for communication. Will say your contribution has been effective in creating a busy forum post thread with multiples of replies, which is fun too, I enjoy the passion and respect everyones' views - I just believe there's more reward in successful communication : Your sentiment: "absolute - trump => subjective desire." leads to "globalization of this to "population who need to learn about protection simulation". In fact, to completely turn your rhetoric against itself: By adopting this progression, there will be MORE PVP - not less and more diverse likely hence too. * Dynamic feedback system in balance of growth not stagnation or limiting factors. * Precedent to natural development of simulation systems We can call this Social Cooperation and MMOs have barely tapped this to the Scale they're able to USP compared to other game genres.įrom this we then move onto exciting visceral and vitality pressures on this from such as combat, market capture (aka market pvp) where a small(er) force can have a much bigger effect on all the : Your sentiment: "absolute - trump => subjective desire." leads to "globalization of this to "population who need to learn about protection simulation". We know that with Player population growth you have World Size Growth which means more building required for complex large group sizes and dynamics and services: Manufacturing -> Processing -> Marketing + Services etc. Then I'm taking a basis of Building stuff that does stuff being the basis for a Virtual World with stored value(time/money and more from players) driving the growth of the economy, itself an enormous driver (incentives).Ĥ. I'm also assuming that the voxel gameplay if it works will be magnitudes more interactive adding to the above. I'm assuming Building WILL be a bigger population of games players capture than PvP (reasonably from previous games)Ģ. I think we've all put our points of view out there now, though, and we'll have to rely on NQ and their vision to decide how they implement it.ġ. You are doing the exact thing from a different perspective that you accuse doing. ![]() Because that engulfs everything else in PvP.
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